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Not digital immigrants, but digital citizens

            Since the end of the XX century we started using computers and the Internet as a tool for extracting
            useful and necessary information, mastering it (transmitting or receiving), as access to both mastered
            knowledge and any information about the plans set by humanity. These achievements made it possible
            to  create  systems  with  a  complex  technical  structure  that  allowed  processing  huge  amounts  of
            information compared to previous years. As a result, method of production, lifestyle, and value systems
            were changed.

            Digital  sphere  was  characterised  by  the  creation  and  improvement  of  hyper  communications,  which
            included  numerous  mobile  operators,  connection  speed  technologies,  as  well  as  communication
            programs  that  have  become  prerequisites  for  the  development  of  the  Internet  industry  and  cloud
            technologies,  the  emergence  of  new  forms  of  information  representation,  i.e.  the  appearance  of  a
            contrasting border between the phases of social strata. Due to the rapid development of information
            technologies, humanity was taking great steps to improve the information world, making the distances
            between countries (people) minimal, simplifying people's lives through various electronic devices. It was
            Information Revolution where people migrated to new, digital, reality.

            However, we no longer use cyber domain as a tool. Today we use cyber sphere as a space where people
            live, work, and communicate with one another. Bitcoin, transnational transactions, Forex trading all take
            place in cyberspace. From a socio-cultural standpoint, we also observe a sizeable presence of online
            volunteering, distance internships, or online courses. Mass media has migrated from traditional channels
            to online platforms like YouTube and Twitch. Sitting in the comfort of one’s home, we can even travel the
            world via a virtual tour of Versailles or visit ancient Chinese temples. Conversely, digital disruption of an
            electric  station  is  easier  and  cheaper  than  physically  destroying  infrastructure.  Moreover,  virtual
            operations can be executed in all areas of military warfare: in the air, on land, on the sea, and even in
            space (Nus.edu.sg, 2020).

            In addition to it, post-digital epoch is characterised by increasing technology personalization, mobile apps,
            artificial intelligence, augmented reality and quantum computing, increasing the role of respected and
            high quality research centers, and the emergence of a new generation of more trained workforce that is
            constantly expanding its capabilities due to technology. The number of Internet users in the world has
            grown to 4.54 billion (We Are Social, n.d.), where mobile phones now account for more than half of the
            time we spend online — 50.1%. Recent data from GlobalWebIndex shows that we use apps in almost all
            areas of our lives — when we talk to friends and family, lie on the couch, manage finances, exercise, or
            build romantic relationships. Moreover, average person spends more than 8 hours in cyberspace today,
            1/3 of a day (GlobalWebIndex, 2019).

            As a result, the importance of technologies in our lives has reached new heights, and people are spending
            more and more time on the cyberspace. Devices and their applications are no longer just an auxiliary
            work tool, but a part of the citizens' lifestyle. We live in cyber domain as well as in real physical world.
            We have become citizens of virtual world.









            Cyber Defense eMagazine – September 2020 Edition                                                                                                                                                                                                         50
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